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[React 19] Suspense throttling behavior (`FALLBACK_THROTTLE_MS`) kicks in too often

facebook/react#31819·250633·JavaScript·59 天未动·39 条评论·上游最近活跃 ·池内状态:可认领
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<!-- Please provide a clear and concise description of what the bug is. Include screenshots if needed. Please test using the latest version of the relevant React packages to make sure your issue has not already been fixed. --> React version: 19.0.0 Related Issues: #30408, #31697 This may be the intended behavior, but I'm opening this issue anyway because enough discussion hasn't been done in the related issues IMO and the current behavior still feels poor to me in that it makes it too easy to slow down actual user experience. ## Steps To Reproduce <details> <summary>Code</summary> ```jsx const zero = Promise.resolve(0); function getNumber(num) { return new Promise((resolve) => { setTimeout(() => resolve(num), 100); }); } function App() { const [count, setCount] = useState(zero); const countValue = use(count); useEffect(() => { console.log("countValue =", countValue, Date.now()); }, [countValue]); return ( <button onClick={() => { console.log("click", Date.now()); setCount(getNumber(countValue + 1)); }} > count is {countValue} </button> ); } ``` </details> In short, when a rerendering suspends, you always have to wait for 300ms even if underlying data fetching has finished sooner. In the attached example, when user pushes the button, a new Promise is passed to `use()`, which triggers Suspense. Even though that Promise resolves exactly after 100ms, the UI is updated only after 300ms. I experienced this issue when using [Jotai](https://jotai.org/), a Suspense-based state management library. Given that the throttling behavior kicks in even in this simplest situation, it seems impossible to implement a user experience that involves Suspension and is quicker than 300ms regardless of, say, user's network speed. **Link to code example:** https://codesandbox.io/p/sandbox/4f4r94 ## The current behavior Almost always need to wait for 300ms. ## The expected behavior Maybe some better heuristic for ena…
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