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window.zoomLevel causing blurry canvas

microsoft/vscode#164014·192762·TypeScript·1413 天未动·3 条评论·上游最近活跃 ·池内状态:可认领
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<!-- ⚠️⚠️ Do Not Delete This! bug_report_template ⚠️⚠️ --> <!-- Please read our Rules of Conduct: https://opensource.microsoft.com/codeofconduct/ --> <!-- 🕮 Read our guide about submitting issues: https://github.com/microsoft/vscode/wiki/Submitting-Bugs-and-Suggestions --> <!-- 🔎 Search existing issues to avoid creating duplicates. --> <!-- 🧪 Test using the latest Insiders build to see if your issue has already been fixed: https://code.visualstudio.com/insiders/ --> <!-- 💡 Instead of creating your report here, use 'Report Issue' from the 'Help' menu in VS Code to pre-fill useful information. --> <!-- 🔧 Launch with `code --disable-extensions` to check. --> Does this issue occur when all extensions are disabled?: Yes <!-- 🪓 If you answered No above, use 'Help: Start Extension Bisect' from Command Palette to try to identify the cause. --> <!-- 📣 Issues caused by an extension need to be reported directly to the extension publisher. The 'Help > Report Issue' dialog can assist with this. --> - VS Code Version: 1.72.2 - OS Version: Arch Linux, GNOME 42.4 Steps to Reproduce: See https://github.com/James-Yu/LaTeX-Workshop/issues/3509 1. Set "window.zoomLevel" to 2 in VSCode settings. 2. Start a page with canvas. (For example vscode-pdf uses pdf-js, which uses canvas to render a page) 3. Toggle developer tools and run `window.devicePixelRatio` in the console. Screenshot: You can see the second 123 is clearer than the first one. `ZoomLevel=2` ![image](https://user-images.githubusercontent.com/28442838/196675511-10e6d2a7-296c-4d91-a6a4-a7c07b0839c8.png) `ZoomLevel=log(1.5,1.2)` ![image](https://user-images.githubusercontent.com/28442838/196676061-90ca3ab9-8872-4fe4-8128-faf607d19edc.png) Problem this is causing: From what I observed, VSCode is likely using a exponential scaling `window.devicePixelRatio = power(1.2, window.zoomLevel)`. While this makes zooming intuitive, it is likely to cause roundup issue. With zoomLevel=2, devicePixelRatio is 1.44 (up to some floating r…
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