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Neo2 Layout Keybinding wrong key used
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上游 issue 正文
Type: <b>Bug</b>
Configure vscode to use the key codes with the setting keyboard.dispatch.
Try to define a custom key binding of the umlaut "ö".
The neo layout is ignored and the QWERTZ Key x is used.
Because of this bug, it's not possible to map the X and Ö key to different bindings, as they are handled as the same key.

If the keyboard dispatch option code is used, the behavior is little different: When "Define Keybinding" is used, the Ö Key is displayed as KeyX, which makes the key binding work correctly. However, the navigation layer of the Neo-Layout is then not working correctly, so using keyboard.dispatch = keyCode is always required.
With the option keyCode it's displayed as just x.
VS Code version: Code 1.70.0 (da76f93349a72022ca4670c1b84860304616aaa2, 2022-08-04T04:38:48.541Z) and Code 1.71.0 (73fd3f11032e7b)
OS version: Linux x64 5.17.1-051701-generic
Modes:
<details>
<summary>System Info</summary>
|Item|Value|
|---|---|
|CPUs|11th Gen Intel(R) Core(TM) i5-1135G7 @ 2.40GHz (8 x 2400)|
|GPU Status|2d_canvas: enabled<br>canvas_oop_rasterization: disabled_off<br>direct_rendering_display_compositor: disabled_off_ok<br>gpu_compositing: enabled<br>multiple_raster_threads: enabled_on<br>opengl: enabled_on<br>rasterization: enabled<br>raw_draw: disabled_off_ok<br>skia_renderer: enabled_on<br>video_decode: disabled_software<br>video_encode: disabled_software<br>vulkan: disabled_off<br>webgl: enabled<br>webgl2: enabled|
|Load (avg)|0, 0, 0|
|Memory (System)|15.42GB (5.66GB free)|
|Process Argv|--unity-launch --crash-reporter-id ebfc1a19-0e2c-4954-ae92-ec2e7ac41a55|
|Screen Reader|no|
|VM|0%|
|DESKTOP_SESSION|plasma|
|XDG_CURRENT_DESKTOP|KDE|
|XDG_SESSION_DESKTOP|KDE|
|XDG_SESSION_TYPE|x11|
</details>Extensions: none<details>
<summary>A/B Experiments</summary>
```
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vsreu685:30147344
python383:30185418
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vsp…
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