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EALREADY when reconnecting socket after destroying immediately after connecting
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上游 issue 正文
### Version
v22.10.0
### Platform
```text
Darwin xxx.local 23.6.0 Darwin Kernel Version 23.6.0: Mon Jul 29 21:14:21 PDT 2024; root:xnu-10063.141.2~1/RELEASE_ARM64_T8103 arm64
```
### Subsystem
_No response_
### What steps will reproduce the bug?
```
import { Socket } from 'node:net';
const socket = new Socket();
socket.on('error', (err) => {
console.log(err);
});
socket.on('connect', () => {
console.log('connected');
});
socket.connect({ host: 'google.com', port: 80 });
socket.once('close', () => {
console.log('closed');
socket.connect({ host: 'google.com', port: 80 });
});
socket.destroy();
```
### How often does it reproduce? Is there a required condition?
Always
### What is the expected behavior? Why is that the expected behavior?
Seeing
```
closed
connected
```
in the console.
### What do you see instead?
```
closed
Error: connect EALREADY 142.250.179.174:2404 - Local (192.168.178.178:61323)
at internalConnect (node:net:1097:16)
at defaultTriggerAsyncIdScope (node:internal/async_hooks:464:18)
at GetAddrInfoReqWrap.emitLookup [as callback] (node:net:1496:9)
at GetAddrInfoReqWrap.onlookupall [as oncomplete] (node:dns:132:8) {
errno: -37,
code: 'EALREADY',
syscall: 'connect',
address: '142.250.179.174',
port: 2404
}
```
### Additional information
Calling `socket.destroySoon();` or `socket.end();` does work as intended, but IMO `socket.destroy();` should also allow a reconnect immediately afterwards. Note that calling `socket.destroy();` on a socket that has been connected does allow for immediate reconnect afterwards as expected.
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